Tuesday 20 October 2015

Surviving Alpha

Hey guys!

It's been a while, and we've got some cool new changes to Scourge.

Scourge of the Skies Alpha Demo is available now.


For the last month, we've been heads down, working hard to add as many features as we could before our alpha deadline.

We're happy to announce that we've added some of the most exciting and most requested features to Scourge.

These include, the much requested mini-map and score indicator,

A GUI minimap and score indicator courtesy of Harry and Andy.

improved physics

It's now easier to fly without losing passengers!


and vehicle weapons/countermeasures.

The pink streak heading towards Player 1 is an 'fire and forget' Homing Missile.


Of course, to compliment these new additions, we've also re-textured and polished much of the art, changed player controls and added a streamlined tutorial to the game.

Our cinematic instructions make for a smooth tutorial.


Basically, the last month has seen us taking big steps towards making the game we envisioned. I couldn't be prouder of the team and the effort they've put in over the last few weeks. They really stepped up to the challenge, and I hope you guys can feel the difference when you play the game.

If you'd like to check out these changes, improvements and the latest gameplay, feel free to try our Alpha demo:

Download (136 MB Zip Archive): 
https://github.com/patferguson/Storms-Project/releases/download/v1.0.0/ScourgeOfTheSkies_Alpha.zip


4 Xbox controllers are required to fully enjoy the experience. 
We've still got a lot to do, and we look forward to showing you future builds. For all Scourge of the Skies updates, check back here, and keep an eye on the skies.

Friday 9 October 2015

Build v0.9.0! Pre-GCAP Student Showcase

Leaving the nest
Prepared a release entry for the GCAP Student Showcase awards. We've begun moving the game towards more party-game aspects.
Note that you will need an Xbox controller for each player who wishes to play.
Major changes:
-Simplified player controls, diminished roll,
-Made camera inversion match ship inversion.
-Added battle-mode style.
-Disabled player damage and repair for now.
-Made the passenger tray gooey-er.
-Altered the slipstream force, made it more gradual.
-Updated models with non-block-out assets.

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