Thursday 26 November 2015

Game Trailer

Hey guys!

Check out the latest trailer for Scourge Of The Skies!





We've finished our work on Scourge for the time being. 

It's been a blast, and we're all very proud of the game we've produced over the last 3 months. 

Download a free copy of it here: 

Download (280.7 MB Zip Archive): https://github.com/patferguson/Storms-Project/releases/download/v2.0.0/ScourgeOfTheSkies-Gold.zip

Note that you will need an Xbox controller for each player who wishes to play.

Thanks to the dedicated followers who've supported us all the way.

And remember, always keep an eye on the skies! :)


Friday 20 November 2015

Build v2.0.0! Gold build

Looking shiny

Skipping beta release-wise, here's gold!
The game now has completed art assets and has been polished towards a smooth gameplay cycle. Enjoy!
Note that you will need an Xbox controller for each player who wishes to play.
Major changes:
-Finalised art assets.
-Polished gameplay cycle towards fun, short rounds.
-Fleshed out weapons powerup system.

Wednesday 4 November 2015

Games Week Debrief

Hi guys,

We've been very busy over the past fortnight.

A few weeks ago, we pushed to enter a Scourge of the Skies Demo into the Game Connect Asia Pacific (GCAP) Student Showcase.

GCAP 2015

We're very proud to say the we were lucky enough to be chosen from the many entries.

Along with 5 other student teams from around Australia, we presented our game at the GCAP conference on Tuesday 27th and Wednesday 28th of October.

We cleaned up our Alpha Build, and added a few new features to really spice up the game.

The new Whirlwind feature in Action (top left)

People who tried Scourge seemed to like the game. We really appreciate the feedback they had for us, and it was a fantastic opportunity for us to meet industry leads and professionals.

We presented a streamlined Instruction Tutorial as part of the GCAP build.

Our Cinematic Presentation was something we tried to highlight.


It was also awesome to meet other students from around Australia and share some stories with them.

I also finished the week with a visit to PAX, where I got to meet some more indie devs, see some cool student projects, and of course, try some upcoming Triple A titles.


Even though we're doing all this exciting stuff, we haven't stopped working hard on Scourge of the Skies. We'll have our Beta build up and running soon, and we'll be sure to leave a link to it here.

For now, you'll just have to keep an eye on the skies.

 :) Catch'ya Soon!