Showing posts with label Release. Show all posts
Showing posts with label Release. Show all posts

Friday, 20 November 2015

Build v2.0.0! Gold build

Looking shiny

Skipping beta release-wise, here's gold!
The game now has completed art assets and has been polished towards a smooth gameplay cycle. Enjoy!
Note that you will need an Xbox controller for each player who wishes to play.
Major changes:
-Finalised art assets.
-Polished gameplay cycle towards fun, short rounds.
-Fleshed out weapons powerup system.

Friday, 9 October 2015

Build v0.9.0! Pre-GCAP Student Showcase

Leaving the nest
Prepared a release entry for the GCAP Student Showcase awards. We've begun moving the game towards more party-game aspects.
Note that you will need an Xbox controller for each player who wishes to play.
Major changes:
-Simplified player controls, diminished roll,
-Made camera inversion match ship inversion.
-Added battle-mode style.
-Disabled player damage and repair for now.
-Made the passenger tray gooey-er.
-Altered the slipstream force, made it more gradual.
-Updated models with non-block-out assets.

Monday, 31 August 2015

Build v0.7.0! Post-pitch Prototype Iteration 3

Fire! The pink player's shots sail towards the yellow player.
In this release we continue to re-add in old game mechanics prior to the upcoming feature lock and to experiment with some new ones such as ship shunting. Our programmers have also began the process of refactoring and optimising the game post-prototype in order to get the game running as smoothly as possible.
Note that you will need an Xbox controller for each player who wishes to play.
Download (47.8 MB Zip Archive): https://github.com/patferguson/Storms-Project/releases/download/v0.7.0/ProjectStorms-v0_7_0.zip
Major changes:
-Re-enabled the ship cannon firing. Fixed several issues with this process.
-Gave the ship's cannons a shot cool-down.
-Added a shunting ability to the bumpers on the controller.
-Added a part repair zone.
-Tweaked and improved the prison fortress' colliders.
-Prison fortress warning light is now orange when idle then red when spawning.
-Lowered passenger terminal velocity to improve physics responsiveness.
-Made a all lerps/slerps/updates frame independent by using delta time that weren't already.
-Optimised several classes to use cached component references instead of game scene hierarchy lookups.
-Refactored code to improve clarity.

Thursday, 27 August 2015

Build v0.5.0! Post-pitch Prototype Iteration 1

Immediately after the pink player rammed into the blue player, destroying their balloon.
Welcome to our first public preview version of the game! For this initial release, we began working through the feedback from the industry pitch.

Note that you will need an Xbox controller for each player who wishes to play.
Major changes:
-Added a first-pass iteration of ship part destruction. Players may lose their balloons and masts. Losing a part makes the player ship either lighter or heaver and in future will affect the handling of the ship.
-Restored player death, occurs when both of the player's balloons have been popped.
-Improved camera handling and smoothness.
-Refactored game states to reduce potential for bugs and improve performance.
-Implemented a new prototype skybox from Ello.