Saturday 29 August 2015

R & D

This week marks the beginning of our month-long research and development phase.

One of the cool things with a game like Scourge is it's creative reach and flexibility. Since we've had our prototype approved, now is the time for us to start fleshing out the game.

Previously, we've focused exclusively on the core of the game - now we get to look at doing all the exciting juicy things we've been talking about for ages!

For instance, a much requested 'Team' game mode (2 v 2) seems like a natural extension of our existing 4 player Free-For-All, so we'll be looking into that soon.

Yellow team.
Similarly, we've just begun implementing airship destruction to the vehicles. This means that the balloons that stabilise the player's ship can be popped - and this will effect the player's movement.

Green player is tipping to the side because they've lost their port-side balloons.
Unfortunately, we don't have unlimited time to experiment with this cool stuff, so we have to plan out what we really, really want to achieve, and stick to it.

SO MANY FEATURES - SO LITTLE TIME!!!

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