He comes to us with high recommendations, and we're glad to have him on board.
We've leapt upon the opportunity to have him play-test the game with fresh eyes, and he's already given us some useful feedback.
We're always eager to get new- fresh play-testers trying out Scourge. |
Naturally, this has got us examining our code base and in-engine structure - and let's face it, we could probably use a clean out!
Getting ready for our internal project review, we just threw things together- hence the term 'Rapid Prototyping'.
However, its the time for us clean out the old and unused code and make sure the project is neat enough to sustain long-term development, especially now with another programmer joining the team.
Think of it like spring-cleaning... except everything is written in C#... and that damn designer doesn't use proper coding conventions half as much as he should!
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