Monday 31 August 2015

Airship Ahoy!

Hopefully it's obvious that we're making Scourge of the Skies because we really like Steampunk Airships.

With many fictional and popular culture references to take inspiration from, we actually had initial trouble honing in on the exact model of an airship we wanted, as there's so many styles and variations to choose from.

But our lead artist Harry soon compiled a great collection of concept art, and quickly came up with a groovy design that combines the best of pirate ships and zeppelins.


Our airship uses balloons for balance, and a sail for movement, a propeller for speed and boosts, and a rudder system for tight turns and navigation.

Once we found what we were after, Harry quickly took the airship from concept to in-game model, and has since worked consistently to update and adapt the vehicle to match and enhance this core feature of the game.

Check out some of the iterations that it's gone through over the past few weeks:





Of course, great art like this is never truly 'finished' and there'll be more updates to the S.S Player 1 before we finish Scourge of the Skies.

To see more of Harry's work and the developments on Scourge, be sure to keep an eye on the skies and check back on our progress regularly!

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