Wednesday 26 August 2015

Skybox For A Skyworld

Lately, we've been tackling a mountain of documentation and task allocation. While this stuff is really important, there's no denying that this is the unglamorous, boring part of game development.

So it was a really nice reprieve today when we got to try out our new sky-box, courtesy of our artist, Elouise.


She says it's still a work in progress, but already it really suits the style of Scourge.
When we got it running in-engine, it was immediately apparent how well it complimented our existing environment.

This is because Ello has also designed and created the floating sky islands, the houses, the windmills and a lot of the other iconic landmarks in our sky-world.


This is awesome, as not only does it have a cool cohesive atmosphere, but having this environment in the game early acts a nice visual reminder of the fun, cartoony style of game we're striving to make.

Cheers Ello!

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